

The biggest hurdle in any stage is that Unleashed used a 2D camera object that no longer exists in Generations, and crashes the game at that. Those are the kinds of things that need fixing enemies, level-specific gimmicks, NPCs, floating platforms, and more.

This is usually because they either changed the name of the object, or the names of its configuration types. “A decent amount of object assets will function properly out of the gate when a stage is ported, but quite a bit more of them will either be broken or won’t exist until fixed in the editor. Since the Unleashed Project’s goal is to port all of the aforementioned stages as accurately as possible, S0LV0 elaborated on how stages are ported and created: In some cases, entire levels have simply been ported from games like Sonic Adventure 2 with minimal amounts of changes needed.

Generations modding has seen plenty of original levels or at least stages that are heavily inspired by past Sonic titles. It’s a tad more complicated than the original setup, something which I’m not fond of as I like making things easy to understand, but we have no better options right now.” “Truth be told, there still have been no breakthroughs in adding more level slots to the game, so for the time being, the plan is to split the extra content by ‘continent’ and package them into sub-mods which are used by setting them higher priority than the base Unleashed Project mod. S0LV0 had the following to say about how fans can expect to get their hands on the additional levels: Generations itself only contains 18 when counting the both acts for Classic and Modern Sonic. Thirty additional levels is no small task. Fast forward three years later, and the project is now being maintained by forum user, S0LV0, with the intent of porting over every additional bonus and DLC stage with the exception of Eggmanland (more on that later.) With over 30 new levels on board, the Unleashed Project 2.0 is looking like a massive upgrade for fans to look forward. The Unleashed Project began with a team headed by DarioFF and was originally released back in March of 2013. The Unleashed Project is one such mod, aiming to replicate every single daytime stage from the original Xbox 360 and PlayStation 3 title. Meanwhile, Sonic Generations continues to receive new mods since its release on PCs everywhere nearly five years ago. Years later, petitions are popping up to port Sonic Unleashed to PCs, as SEGA has continued to ramp up their efforts in getting more games for Steam users everywhere. To the world’s surprise, there was half a good game there! The daytime stages proved to strike a chord with even the harshest of critics, and thus the affectionately named “Boost Trilogy” was born. After coming off the catastrophe that was Sonic ’06, everyone was right to be suspect of Sonic Unleashed.
